Games made life bearable. Games gave a starving population a feeling of power in a powerless situation, a sense of structure in a chaotic environment. Games gave them a better way to live when their circumstances were otherwise completely unsupportive and uninhabitable. Make no mistake: we are no different from the ancient Lydians.
A book about how reality can fail us, and why games are so immersive and, even addictive at times. It talks about how we are seeing things from a wrong perspective. Rather than try to make games less addictive as they “waste time”, the idea would be to try make reality adopt more elements of games. I’ll be sharing a few interesting passages from this book in the next few days.